Naming convention
This page will help you to name models and textures properly
Proper naming is important for file organization and the correct functioning of the Customuse website. In order for everything to work as it should, each file, model, texture, etc. must have specific and correct names.
Models
The name is a simple representation of the design, look at the examples below:
blackshirt
whitejeans
orangetshirt
Don't use capital letters. Dash, underscore, and space, as well as other special symbols, are forbidden
The name "blackshirt" without prefixes should be on the files:
blend file
psd (Photoshop file)
glb file
Lens Studio/Spark AR/etc. project files
3D Objects
Add a prefix:
if this is bones/rig, then "arm",
if this is the mesh then "mesh"
blackshirt_arm - object armature
blackshirt_mesh - object mesh/geometry/object
Textures
Add a prefix with the map name to the end:
blackshirt_albedo - color map
blackshirt_orm - ORM map
blackshirt_normal - normal map
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