Naming convention

This page will help you to name models and textures properly

Proper naming is important for file organization and the correct functioning of the Customuse website. In order for everything to work as it should, each file, model, texture, etc. must have specific and correct names.

Models

The name is a simple representation of the design, look at the examples below:

  • blackshirt

  • whitejeans

  • orangetshirt

Don't use capital letters. Dash, underscore, and space, as well as other special symbols, are forbidden

The name "blackshirt" without prefixes should be on the files:

  • blend file

  • psd (Photoshop file)

  • glb file

  • Lens Studio/Spark AR/etc. project files

3D Objects

Add a prefix:

if this is bones/rig, then "arm",

if this is the mesh then "mesh"

  • blackshirt_arm - object armature

  • blackshirt_mesh - object mesh/geometry/object

Textures

Add a prefix with the map name to the end:

  • blackshirt_albedo - color map

  • blackshirt_orm - ORM map

  • blackshirt_normal - normal map

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