# Naming convention

Proper naming is important for file organization and the correct functioning of the Customuse website. In order for everything to work as it should, each file, model, texture, etc. must have specific and correct names.

## Models

**The name** is a simple representation of the design, look at the examples below:

* blackshirt
* whitejeans
* orangetshirt

{% hint style="warning" %}
Don't use capital letters. *Dash*, *underscore, and space, as well as* other special symbols, are forbidden&#x20;
{% endhint %}

The name "blackshirt" **without** prefixes should be on the files:&#x20;

* **blend** file
* **psd** (Photoshop file)
* **glb** <mark style="color:green;">f</mark>ile
* **Lens Studio**/**Spark AR**/etc. project files

## 3D Objects

**Add** a prefix:

if this is bones/rig, then **"arm"**,&#x20;

if this is the mesh then **"mesh"**

* blackshirt\_arm - object armature
* blackshirt\_mesh - object mesh/geometry/object

## Textures

**Add** a prefix with the map name to the end:

* blackshirt\_albedo - color map
* blackshirt\_orm - ORM map
* blackshirt\_normal - normal map

\
&#x20;


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