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  • 🖌️Getting started
  • INTRODUCTION
    • Contributor program
    • Supported platforms
    • Apply
    • Contributor HUB
  • Platform basics
    • Features overview
    • Choosing references
    • UV Layouting
    • Paint layers
    • Naming convention
    • 3D accessories
    • Hashtags / Metatags
    • Morphing
    • Moderation
  • Guidelines
    • Roblox
      • Roblox Layered 3D
      • Roblox Accessories
      • Roblox: What to check for
    • Snapchat
    • Zepeto
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On this page
  • Materials to help you get started
  • Platform features
  • Software
  • Design preparation
  • UV Layout / Texture preview
  • Texturing
  • Paint layers
  • Naming
  • Export
  • List of files required:
  • Final check and upload

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  1. Guidelines

Roblox

Guidelines for Roblox pipeline

PreviousModerationNextRoblox Layered 3D

Last updated 1 year ago

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Materials to help you get started

Get your for Roblox designs

Platform features

Software

Work must be carried out using the following software:

  • Photoshop (recommended) - no specific version

  • Any photo-editing software you are comfortable with/ already using

  • Chose

Design preparation

UV Layout / Texture preview

No unique features on Roblox here, except the standard UV layout. Customuse follows the standard clothing template for Roblox.

Texturing

Based on the provided references, you’ll be creating 2 separate textures:

  • Top (torso and hands)

  • Bot (legs).

Each texture should have a resolution of 585х559. It should be provided in png format with transparent background (alpha-channel).

Please also provide a fully colored texture in png as a separate preview file.

General texturing requierments

  1. The texture should be neat and clean removing any excess or unnecessary parts of the outfit.

2. There should not be any blank space between paint layers (empty pixels that have a background seen through)

Paint layers

Naming

Naming uses general standards. No unique features on Roblox here.

Export

You should finally have 2 textures - top and bot.

  • You will need to create 2 folders - top and bot, and each folder should contain files related to its folder.

  • The images below are screenshots of the contents of the top and bot folders.

Top folder

Bot folder

List of files required:

  • Texture preview: a PNG file like the one you would upload to Roblox. This is used for preview

  • Paint layers: PNG files each of which contains a colored section of your outfit. An outfit usually contains 2+ of these.

  • Mask layer: a PNG file that helps Customuse determine where the outfit ends. It’s important when a user tries to add an image on top of an outfit

  • Non-paint layer: [optional] an additional layer added to improve contrast and shadows, This is the shading layer.

  • Source file: PSD file, if you use paint.net export TGA.

How to export PSD/TGA

Things To Keep In Mind

  • Your designs must be within Roblox TOS (Terms Of Service). Any NSFW content will lead to your removal from the contributor program.

  • Any stolen content will be flagged, leading to your removal from the contributor program.

You can find an example , which is strictly recommended to follow.

Check general Paint Layers requirements .

Check general Naming requirements .

Medibang

Procreate

Clip studio paint

Paint.net

Final check and

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link
link
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link
upload
default mask
Accessories
reference
Paint layers
A brief explanation of how paint layers work on Roblox 2D