Roblox
Guidelines for Roblox pipeline
Materials to help you get started
Work must be carried out using the following software:
Photoshop (recommended) - no specific version
Any photo-editing software you are comfortable with/ already using
Design preparation
UV Layout / Texture preview
No unique features on Roblox here, except the standard UV layout. Customuse follows the standard clothing template for Roblox.
Based on the provided references, you’ll be creating 2 separate textures:
Please also provide a fully colored texture in png as a separate preview file.


General texturing requierments
The texture should be neat and clean removing any excess or unnecessary parts of the outfit.

2. There should not be any blank space between paint layers (empty pixels that have a background seen through)

A brief explanation of how paint layers work on Roblox 2DNaming uses general standards. No unique features on Roblox here.
You should finally have 2 textures - top and bot.
You will need to create 2 folders - top and bot, and each folder should contain files related to its folder.
The images below are screenshots of the contents of the top and bot folders.
Top folder
Bot folder
List of files required:
Texture preview: a PNG file like the one you would upload to Roblox. This is used for preview
Paint layers: PNG files each of which contains a colored section of your outfit. An outfit usually contains 2+ of these.
Mask layer: a PNG file that helps Customuse determine where the outfit ends. It’s important when a user tries to add an image on top of an outfit
Non-paint layer: [optional] an additional layer added to improve contrast and shadows, This is the shading layer.
Source file: PSD file, if you use paint.net export TGA.
How to export PSD/TGA
Things To Keep In Mind
Your designs must be within Roblox TOS (Terms Of Service). Any NSFW content will lead to your removal from the contributor program.
Any stolen content will be flagged, leading to your removal from the contributor program.